In The Know v1.10

In The Know v1.10

Five links to expand your view of HR.

  • The IT failures blame game (part 1) (part 2)
    Many IT projects (particularly HRIT) end in complete failure (or a negotiated surrender). The Devil’s Triangle of these projects are the major constituent groups: customer, technology vendor, and system integration consulting firm. Each of these groups comes to the table with inherent conflicts of interest and communications/politcal problems. Projects run into trouble when the customer is less than clear (and internally consistent) about its project and the internal communications required to do the real work of IT: behavioral change in the organization.
    These relationships become dysfunctional when project participants focus on their own goals to the detriment of shared project objectives. From this perspective, we can say that late and over-budget projects result when competition overrides cooperation among project participants: The Devil’s Triangle explains how economic pressures can drive software vendors and system integrators to act in ways that do not serve customer interests. It also offers insight into the ways some enterprise software customers damage their own projects. Projects succeed or fail based on how Devil’s Triangle participants manage built-in tensions among themselves. The likelihood of success increases when the three groups align their individual goals and expectations in a spirit of cooperation and mutual benefit. Conversely, implementations fail when greed, inexperience, or arrogance emerge as prominent motivations and one party attempts to gain unreasonable advantage of another.”
  • Pay it forward? Cooperative behaviour spreads through a group, but so does cheating
    Ethics (positive or negative) are contagious and driven by the culture of an organization.
  • The End Of Big Website Builds
    All things must pass. And so it is with the dark star, one size fits all corporate website. Think of it as a learning phase in the evolution of corporations as independent publishers. Today and tomorrow, corporate Internet strategy will involve going to where the audience is. At the heart of the operation, there’s a hub, of course. But the web operations of the future focus more on the spokes and the tire.
    For HR and Recruiting, this means that ’social recruiting’ or ’social HR’ are really just lessons in channel development and management.
  • Meet the Sims … and Shoot Them
    The Army’s recruiting tool is fast becoming a brand value generation device on a global level. It’s the only HR product we’ve ever seen in the pages of Foreign Policy.
    One of the most popular video games of all time, America’s Army has been played by more than 9 million individuals. But it was actually developed to aid U.S. Army recruiting and has become one of the most successful military recruiting tools. A 2008 study found that 30 percent of all Americans age 16 to 24 had a more positive impression of the Army because of the game and that the game had more impact on recruits than all other forms of Army advertising combined. Once in the military, the gaming platform has also begun to be used for various training applications, including recently for robotic systems that use video-game like controllers modeled after the ones used to play the game.”
    In other words, a well designed HR tool can be used throughout the employee life cycle to both attract and develop employees while improving the organization’s overall brand.
  • Achievement Design 101
    ‘Achievement’ is the name used to describe milestones in gaming.
    After you read this article, you might wonder why game design isn’t a central component of industrial engineering and incentive/compensation design. While the psychologists and HR pros weren’t looking, someone else developed tools for the structure of next generation work. Scan it, bookmark it, let it work in your subconscious and then go back and read it again.

Bonus Links

  • The Best Jobs In America
    A single, very readable graphic that show the top 30 Jobs in the economy.
  • Execution Really Matters
    This very simple, 3 minute video makes the case for the importance of execution better than any theoretical sermonizing ever could.

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Review: Jennifer Government

Review: Jennifer Government

The Five Scenarios project pushed my thinking about the future in a number of directions. Geopolitics, automation, game design, demographics and branding all came to the forefront. Getting a handle on a series of alternate futures is an exercise that stretches the imagination.

Along the way, I got into a series of conversations with Paul Hebert. Paul is the CEO of Incentive Intelligence (and a the author of a blog of the same name). He’s also a regular on Fistfulof Talent. (You might want to scan some of his writing there) Paul is an extraordinary thinker about motivation, talent management, corporate politics and branding, among other things.

Following the publication of last week’s installment of Five Scenarios on the all gaming future, I talked with Paul. Since his company develops incentive programs, I figured that a dialog about 24×7 performance management systems would fit right in. Paul responded, in part, by recommending that I read Jennifer Government.

Jennifer Government is a novel set in the not too distant future. Commerce is dominated by three entities: The Government and two affinity clubs. The affinity clubs have their roots in Frequent Flyer programs. The affinity programs have become dominant forms of business organization and there is great competition between the entities.

This is a fully outsourced future. The government has stepped away from many of its traditional roles. The two affinity groups have their own police, enforcement, military and prison systems. The plot swirls around one man’s mistaken outsourcing deal.

When a rogue marketing group at Nike (the folks in Portland must have loved this book) decides to increase sales by killing customers, the adventure begins. The new shoe line, Nike Mercury, has been in an inventory holding pattern. The company is constraining supply to accelerate demand. The killings take place in a crowded mall Nike store on the day that the inventory constraints are released. In the throng of teenage demand, a dozen or so shoppers are killed driving the demand for the new shoe through the ceiling.

The Nike marketing squad runs amok in a plot that includes military engagements between the competing affinity groups and the elimination of the government’s executive team. It’s performance management gone wild.

A thoughtful reader will notice some important questions for contemporary HR.

In an all outsourced world, employment branding and employee loyalty programs become complex and thorny questions. How do you motivate and incent teams built of people with multiple competing motives? At what point does an outsourced worker really represent the company? How do you manage the differences between tax identity and organizational identity? What governance works when the levers become binary (hire or fire)?

The story ends when the central figure gets out of jail. The closing scenes involve his search for work and the spin doctoring he does on his credentials.

Jennifer Government is satire at its best – just enough of a future to poke some serious fun while shedding serious light. Paul Hebert gets five stars for this recommendation.

Posted in All | Leave a comment

Review: Jennifer Government

Review: Jennifer Government

The Five Scenarios project pushed my thinking about the future in a number of directions. Geopolitics, automation, game design, demographics and branding all came to the forefront. Getting a handle on a series of alternate futures is an exercise that stretches the imagination.

Along the way, I got into a series of conversations with Paul Hebert. Paul is the CEO of Incentive Intelligence (and a the author of a blog of the same name). He’s also a regular on Fistfulof Talent. (You might want to scan some of his writing there) Paul is an extraordinary thinker about motivation, talent management, corporate politics and branding, among other things.

Following the publication of last week’s installment of Five Scenarios on the all gaming future, I talked with Paul. Since his company develops incentive programs, I figured that a dialog about 24×7 performance management systems would fit right in. Paul responded, in part, by recommending that I read Jennifer Government.

Jennifer Government is a novel set in the not too distant future. Commerce is dominated by three entities: The Government and two affinity clubs. The affinity clubs have their roots in Frequent Flyer programs. The affinity programs have become dominant forms of business organization and there is great competition between the entities.

This is a fully outsourced future. The government has stepped away from many of its traditional roles. The two affinity groups have their own police, enforcement, military and prison systems. The plot swirls around one man’s mistaken outsourcing deal.

When a rogue marketing group at Nike (the folks in Portland must have loved this book) decides to increase sales by killing customers, the adventure begins. The new shoe line, Nike Mercury, has been in an inventory holding pattern. The company is constraining supply to accelerate demand. The killings take place in a crowded mall Nike store on the day that the inventory constraints are released. In the throng of teenage demand, a dozen or so shoppers are killed driving the demand for the new shoe through the ceiling.

The Nike marketing squad runs amok in a plot that includes military engagements between the competing affinity groups and the elimination of the government’s executive team. It’s performance management gone wild.

A thoughtful reader will notice some important questions for contemporary HR.

In an all outsourced world, employment branding and employee loyalty programs become complex and thorny questions. How do you motivate and incent teams built of people with multiple competing motives? At what point does an outsourced worker really represent the company? How do you manage the differences between tax identity and organizational identity? What governance works when the levers become binary (hire or fire)?

The story ends when the central figure gets out of jail. The closing scenes involve his search for work and the spin doctoring he does on his credentials.

Jennifer Government is satire at its best – just enough of a future to poke some serious fun while shedding serious light. Paul Hebert gets five stars for this recommendation.

Posted in All | Leave a comment